BRIANPCRAWFORD92@GMAIL.COM
While this tool was technically specific to this joint structure, it was an opportunity to learn about arrays, MEL, and ways to overcome Maya's default restrictions.
This was my first script developed in Maya. When I saw how influential coding was to this artform, I decided to augment my study of animation with computer science.
While this tool was technically specific to this joint structure, it was an opportunity to learn about arrays, MEL, and ways to overcome Maya's default restrictions.
This was my first script developed in Maya. When I saw how influential coding was to this artform, I decided to augment my study of animation with computer science.
A copy-skin-weights tool
This script arose out of a beginner's error; I'd moved vertices after skinning them (terrible)...
I was able to save the weights and re-apply them onto a new mesh even though the vert/face count had changed.